AEO
- King
- Sir Elmo
- Co-King
- JOMPA
Rise of Kingdoms · Est. 2028
A professionally structured Rise of Kingdoms project built on one uncompromising principle: excellence without exception. Launching 2028.
01 — Purpose
We are not building another kingdom. We are building the greatest RoK project of all time — engineered from the ground up with clear rules, absolute accountability, and a leadership structure designed for long-term dominance.
Every policy is enforced equally. No favoritism. No exceptions. No drama.
Launching in 2028, we are taking one of the longest preparation windows in RoK history. Every system, every strategy, and every migration plan is being refined years in advance — our SoC migration has been in preparation since 2026.
We rise as one force. We conquer as one kingdom.
02 — Trajectory
Total domination from day one. Secure the star, command top-tier DKP, and establish our reputation across the season.
Outnumbered and undefeated. Precision execution against seven kingdoms will prove our strategic superiority.
Consolidated elite combat shells. Only the most capable and active fighters remain as we close out the home seasons on top.
Entering SoC as an A-seed with a fully pre-planned migration — prepared since 2026. Every slot accounted for before the season begins.
The final destination. A kingdom forged through years of discipline, competing at the absolute highest level of Rise of Kingdoms.
03 — Command
Authority is earned. Responsibilities are defined. Accountability applies at every level.
The highest authority. Kings set long-term direction, oversee the Councils, and hold the final word on all unresolved matters.
The strategic core. KvK planning, migration strategy, seasonal roadmaps, and review of every application — together, without favoritism.
The operational engine. Day-to-day management, rule enforcement, Kingdom Bank oversight, fines and compensation.
Alliance-level leadership. Daily operations, event execution, first point of contact for members.
Earned, temporary positions that keep the command chain sharp. Underperformance means rotation — leadership is never permanent by default.
04 — Formation
Operation Ascendancy will field 12–20 alliances at launch — 6 main alliances supported by a structured network of secondary alliances. During KvK, forces consolidate into 3–4 dedicated fighting shells for maximum combat effectiveness.
Details pending Council approval.
Details pending Council approval.
Alliances 5–20: To be announced.
05 — Entry
Applications open 1–2 months before launch. Every application is reviewed by the entire Council — decisions based purely on merit. 270 guaranteed slots across the Top 6 alliances (45 per alliance), with around 600 total accepted. All fields are required unless marked optional.
06 — Order
The Kingdom Bank funds development, compensates victims, and enforces order. Punishments are issued in phases — clear, predictable, equal for everyone.
Attacking farms: full repayment plus 5–10M of each resource. Hitting guardians off schedule: 1M of each resource per guardian. Event rule violations: fines scaled by the Low Council.
Any rule broken twice results in removal from the top alliances. No negotiations.
Continued violations: migrate within 7 days or be zeroed. Severe violations skip all phases — immediate zeroing.
All verified resource sellers contribute 10% of total sales to the Kingdom Bank. Logged and audited.
MGE will always be fixed, focusing on Garrison & Rally Leads. Top 10 spots open for application — decided by KvK activity, spending tier, equipment quality and performance. Strict point caps for non-ranked participants. Breaking limits: immediate fines, forced migration, or zeroing.
07 — Clarity